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render

Functions:

screen_size

render.screen_size(): vector

camera_position

render.camera_position(): vector
Returns the camera position vector.

camera_angles

render.camera_angles([angles: vector]): vector
Name
Type
Description
angles
vector
New camera angles
Returns or sets the camera angles.

world_to_screen

render.world_to_screen(position: vector): vector
Name
Type
Description
position
vector
Position in world space
📌 Note that there is a cleaner alternative, the :to_screen vector function.
Returns the screen position vector, or nil if the world position is not visible on your screen. This can only be called from the render callback.

get_offscreen

render.get_offscreen(position: vector, radius: number[, accurate: boolean]): vector, number, boolean
Name
Type
Description
position
vector
Position in world space
radius
number
Distance from the center of the screen as a percentage in the range [0.0, ∞]
accurate
boolean
Optional. If true then accurate calculations will be used
Returns the position, rotation, and is_out_of_fov arguments or nil on failure.
position: Screen coordinates (Returns ellipse-based position if the world position is out of FOV) rotation: Yaw axis that can be used to rotate drawing stuff is_out_of_fov: Returns true if the world position is out of FOV.

get_pixel

render.get_pixel(position: vector)
Getting the color of the pixel is a heavy process. Do not do it inside callbacks that are called a lot of times per second.
Name
Type
Description
position
vector
Screen position
Returns the color of the specified pixel on the screen.

load_font

📌 Render any text via the draw:text function.
Size as a number
Size as a vector
render.load_font(name: string, size: number[, flags: string]): FontObject
Name
Type
Description
name
string
Font that will be initialized
size
number
Size of the font
flags
string
a for anti-aliasing, i for cursive text, and b for bold text, o for outlined text, d for the drop shadow effect.
render.load_font(name: string, size: vector[, flags: string]): FontObject
Name
Type
Description
name
string
Font that will be initialized
size
vector
A vector object containing width, height, and spacing.
flags
string
a for anti-aliasing, i for cursive text, and b for bold text, o for outlined text, d for the drop shadow effect, u to enable extra symbol support.
Returns the FontObject struct or nil on failure.

load_image

📌 Render any image via the :texture function.
render.load_image(contents: string, size: vector): ImgObject
Name
Type
Description
contents
string
Raw image file contents
size
vector
Size of the image
Returns the ImgObject struct or nil on failure. Supports JPG, PNG, BMP, SVG, and GIF formats.

load_image_rgba

📌 Render any image via the :texture function.
render.load_image_rgba(contents: string, size: vector): ImgObject
Name
Type
Description
contents
string
RGBA buffer (HEX encoded)
size
vector
Size of the image
Returns the ImgObject struct or nil on failure.

load_image_from_file

📌 Render any image via the :texture function.
render.load_image_from_file(path: string, size: vector): ImgObject
Name
Type
Description
path
string
Path to the image
size
vector
Size of the image
ℹ️ Loading images from game resources is supported.
Example: render.load_image_from_file 'materials/panorama/images/icons/ui/warning.svg'
Returns the ImgObject struct or nil on failure. Supports JPG, PNG, BMP, SVG, and GIF formats.

measure_text

render.measure_text(font: FontObject[, flags: string], text: string): vector
Name
Type
Description
font
FontObject
Font object or 1 for Default font, 2 for Small font, or 3 for Console font
flags
string
Optional. s for DPI scaled text
text
string
Text that will be measured
Returns the measured size of the text.

highlight_hitbox

render.highlight_hitbox(entity: entity, hitbox: number, color: color)
Name
Type
Description
entity
entity
The player whose hitbox(es) are to be highlighted.
hitbox
number
Hitbox index (an integer between 0 and 18). A table with hitbox indices can also be used to highlight multiple hitboxes. Pass 19 to highlight every hitbox.
color
color
The color with which you want to highlight the hitbox(es).
Highlights the specified hitbox / hitboxes.

get_scale

render.get_scale(type: number): number
Name
Type
Description
type
number
The type of DPI scale to return.
1 - Menu Scale, 2 - ESP Scale.
Returns the DPI scale value.

Structs

🔗 ImgObject

width

img.width : number

height

img.height : number

resolution

img.resolution : number

🔗 FontObject

width

font.width : number

height

font.height : number

spacing

font.spacing : number

:set_size

Size as a number
Size as a vector
font:set_size(size: number)
Name
Type
Description
size
number
New size of the font
font:set_size(size: vector)
Name
Type
Description
size
vector
A vector object containing width, height, and spacing.
Sets the new font size.

Draw functions

blur

render.blur(position_a: vector, position_b: vector, strength: number, alpha: number[, rounding: number])
Name
Type
Description
position_a
vector
Start position
position_b
vector
End position
strength
number
Blur strength
alpha
number
Alpha percentage in the range [0.0, 1.0]
rounding
number
Optional. Rounding of the blur rectangle in pixels

line

render.line(position_a: vector, position_b: vector, color: color)
Name
Type
Description
position_a
vector
Start position
position_b
vector
End position
color
color
Color of the line

poly

render.poly(color: color, positions: vector[, ...])
Name
Type
Description
color
color
Color of the polyline
positions
vector
Screen positions
...
Comma-separated vectors to concatenate with positions

poly_blur

render.poly_blur(opacity: number, strength: number, positions: vector[, ...])
Name
Type
Description
opacity
number
Opacity percentage in the range [0.0, 1.0]
strength
number
Blur strength
positions
vector
Screen positions
...
Comma-separated vectors to concatenate with positions

poly_line

render.poly_line(color: color, positions: vector[, ...])
Name
Type
Description
color
color
Color of the polyline
positions
vector
Screen positions
...
Comma-separated vectors to concatenate with positions

rect

render.rect(position_a: vector, position_b: vector, color: color[, rounding: number, no_clamp: boolean])
Name
Type
Description
position_a
vector
Start position
position_b
vector
End position
color
color
Color of the rectangle
rounding
number
Optional. Rounding of the rectangle in pixels
no_clamp
boolean
Optional. If true, negative sizes will be allowed

rect_outline

render.rect_outline(position_a: vector, position_b: vector, color: color[, thickness: number, rounding: number, no_clamp: boolean])
Name
Type
Description
position_a
vector
Start position
position_b
vector
End position
color
color
Color of the rectangle
thickness
number
Optional. Thickness of the rectangle in pixels
rounding
number
Optional. Rounding of the rectangle in pixels
no_clamp
boolean
Optional. If true, position_a < position_b will be allowed

gradient

render.gradient(position_a: vector, position_b: vector, top_left: color, top_right: color, bottom_left: color, bottom_right: color[, rounding: number])
Name
Type
Description
position_a
vector
Start position
position_b
vector
End position
top_left
color
Color of the top left rectangle position
top_right
color
Color of the top right rectangle position
bottom_left
color
Color of the bottom left rectangle position
bottom_right
color
Color of the bottom right rectangle position
rounding
number
Optional. Rounding of the gradient in pixels

circle

render.circle(position: vector, color: color, radius: number, start_deg: number, pct: number)
Name
Type
Description
position
type
Screen position
color
color
Color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0 is the right side, 90 is the bottom, 180 is the left, 270 is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is

circle_outline

render.circle_outline(position: vector, color: color, radius: number, start_deg: number, pct: number[, thickness: number])
Name
Type
Description
position
vector
Screen position
color
color
Color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0 is the right side, 90 is the bottom, 180 is the left, 270 is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is
thickness
number
Optional. Thickness of the outline in pixels

circle_gradient

render.circle_gradient(position: vector, color_outer: color, color_inner: color, radius: number, start_deg: number, pct: number)
Name
Type
Description
position
vector
Screen position
color_outer
color
Outer color of the circle
color_inner
color
Inner color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0 is the right side, 90 is the bottom, 180 is the left, 270 is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is

circle_3d

render.circle_3d(position: vector, color: color, radius: number, start_deg: number, pct: number[, outline: boolean])
Name
Type
Description
position
vector
Screen position
color
color
Color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0 is the right side, 90 is the bottom, 180 is the left, 270 is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is
outline
boolean
Optional. Render the circle outline

circle_3d_outline

render.circle_3d_outline(position: vector, color: color, radius: number, start_deg: number, pct: number[, thickness: number])
Name
Type
Description
position
vector
Screen position
color
color
Color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0 is the right side, 90 is the bottom, 180 is the left, 270 is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is
thickness
number
Thickness of the outline in pixels

circle_3d_gradient

render.circle_3d_gradient(position: vector, color_outer: color, color_inner: color, radius: number, start_deg: number, pct: number)
Name
Type
Description
position
vector
Screen position
color_outer
color
Outer color of the circle
color_inner
color
Inner color of the circle
radius
number
Radius of the circle in pixels
start_deg
number
0 is the right side, 90 is the bottom, 180 is the left, 270 is the top
pct
number
Percentage in the range [0.0-1.0] determining how full the circle is

text

📌 Render any text via the :load_font function.
render.text(font: FontObject, position: vector, color: color, flags: string, text:any[, ...])
Name
Type
Description
font
FontObject
Font object or 1 for Default font, 2 for Small font, 3 for Console font, or 4 for Bold font
position
vector
Screen position
color
color
Color of the text
flags
string
c for centered text, r for right-aligned text, s for DPI scaled text.
nil can be specified for normal uncentered text.
text
any
Text that will be drawn
...
Comma-separated vectors to concatenate with text
Draws the specified text.

texture

📌 Create the texture via the :load_image function.
render.texture(texture: ImgObject, position: vector[, size: vector, color: color, mode: string, rounding: number])
Name
Type
Description
texture
ImgObject
Image object
position
vector
Screen position
size
vector
Optional. Size of the texture
color
color
Optional. Color of the texture
mode
string
Optional. f for fill, r for repeat
rounding
number
Optional. Roundness of the texture

push_rotation

render.push_rotation(degrees: number)
Name
Type
Description
degrees
number
Rotation degrees (0 - 360)
Applies the rotation for all subsequent elements.

pop_rotation

render.pop_rotation()
Discards an early set rotation.

push_clip_rect

render.push_clip_rect(pos_a: vector, pos_b: vector[, intersect: boolean])
Name
Type
Description
pos_a
vector
Screen position of point A
pos_b
vector
Screen position of point B
intersect
boolean
Optional. Allow intersections with other clip regions
Applies the clip region to the given rectangle for all subsequent elements.

pop_clip_rect

render.pop_clip_rect()
Discards an early set rectangle clipping region.

shadow

render.shadow(pos_a: vector, pos_b: vector, clr: color[, thickness: number, offset: number, rounding: number])
Name
Type
Description
pos_a
vector
Screen position of point A
pos_b
vector
Screen position of point B
clr
color
The color of the shadow
thickness
number
The thickness of the shadow
offset
number
Shadow offset
rounding
number
The rounding of the shadow rectangle
Draws a shadow rectangle.
Last modified 3mo ago