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render
render.screen_size():
vector
render.camera_position():
vector
Returns the camera position vector.
render.camera_angles([angles: vector]):
vector
Name | Type | Description |
---|---|---|
angles | vector | New camera angles |
Returns or sets the camera angles.
render.world_to_screen(position: vector):
vector
Name | Type | Description |
---|---|---|
position | vector | Position in world space |
Returns the screen position vector, or nil if the world position is not visible on your screen. This can only be called from the render callback.
render.get_offscreen(position: vector, radius: number[, accurate: boolean]):
vector
, number
, boolean
Name | Type | Description |
---|---|---|
position | vector | Position in world space |
radius | number | Distance from the center of the screen as a percentage in the range [0.0, ∞] |
accurate | boolean | Optional. If true then accurate calculations will be used |
Returns the
position
, rotation
, and is_out_of_fov
arguments or nil on failure.position
: Screen coordinates (Returns ellipse-based position if the world position is out of FOV)
rotation
: Yaw axis that can be used to rotate drawing stuff
is_out_of_fov
: Returns true
if the world position is out of FOV.render.get_pixel(position: vector)
Getting the color of the pixel is a heavy process. Do not do it inside callbacks that are called a lot of times per second.
Name | Type | Description |
---|---|---|
position | vector | Screen position |
Returns the color of the specified pixel on the screen.
Size as a number
Size as a vector
render.load_font(name: string, size: number[, flags: string]):
FontObject
Name | Type | Description |
---|---|---|
name | string | Font that will be initialized |
size | number | Size of the font |
flags | string | a for anti-aliasing, i for cursive text, and b for bold text, o for outlined text, d for the drop shadow effect. |
render.load_font(name: string, size: vector[, flags: string]):
FontObject
Name | Type | Description |
---|---|---|
name | string | Font that will be initialized |
size | vector | A vector object containing width , height , and spacing . |
flags | string | a for anti-aliasing, i for cursive text, and b for bold text, o for outlined text, d for the drop shadow effect, u to enable extra symbol support. |
Returns the
FontObject
struct or nil on failure.render.load_image(contents: string, size: vector):
ImgObject
Name | Type | Description |
---|---|---|
contents | string | Raw image file contents |
size | vector | Size of the image |
Returns the
ImgObject
struct or nil on failure. Supports JPG, PNG, BMP, SVG, and GIF formats.render.load_image_rgba(contents: string, size: vector):
ImgObject
Name | Type | Description |
---|---|---|
contents | string | RGBA buffer (HEX encoded) |
size | vector | Size of the image |
Returns the
ImgObject
struct or nil on failure.render.load_image_from_file(path: string, size: vector):
ImgObject
Name | Type | Description |
---|---|---|
path | string | Path to the image |
size | vector | Size of the image |
ℹ️ Loading images from game resources is supported.Example:render.load_image_from_file 'materials/panorama/images/icons/ui/warning.svg'
Returns the
ImgObject
struct or nil on failure. Supports JPG, PNG, BMP, SVG, and GIF formats.render.measure_text(font: FontObject[, flags: string], text: string):
vector
Name | Type | Description |
---|---|---|
font | FontObject | Font object or 1 for Default font,
2 for Small font, or 3 for Console font |
flags | string | Optional. s for DPI scaled text |
text | string | Text that will be measured |
Returns the measured size of the text.
render.highlight_hitbox(entity: entity, hitbox: number, color: color)
Name | Type | Description |
---|---|---|
entity | entity | The player whose hitbox(es) are to be highlighted. |
hitbox | number | Hitbox index (an integer between 0 and 18). A table with hitbox indices can also be used to highlight multiple hitboxes. Pass 19 to highlight every hitbox. |
color | color | The color with which you want to highlight the hitbox(es). |
Highlights the specified hitbox / hitboxes.
render.get_scale(type: number):
number
Name | Type | Description |
---|---|---|
type | number | The type of DPI scale to return. 1 - Menu Scale, 2 - ESP Scale. |
Returns the DPI scale value.
img.width
:
number
img.height
:
number
img.resolution
:
number
font.width
:
number
font.height
:
number
font.spacing
:
number
Size as a number
Size as a vector
font:set_size(size: number)
Name | Type | Description |
---|---|---|
size | number | New size of the font |
font:set_size(size: vector)
Name | Type | Description |
---|---|---|
size | vector | A vector object containing width , height , and spacing . |
Sets the new font size.
render.blur(position_a: vector, position_b: vector, strength: number, alpha: number[, rounding: number])
Name | Type | Description |
---|---|---|
position_a | vector | Start position |
position_b | vector | End position |
strength | number | Blur strength |
alpha | number | Alpha percentage in the range [0.0, 1.0] |
rounding | number | Optional. Rounding of the blur rectangle in pixels |
render.line(position_a: vector, position_b: vector, color: color)
Name | Type | Description |
---|---|---|
position_a | vector | Start position |
position_b | vector | End position |
color | color | Color of the line |
render.poly(color: color, positions: vector[, ...])
Name | Type | Description |
---|---|---|
color | color | Color of the polyline |
positions | vector | Screen positions |
... | | Comma-separated vectors to concatenate with positions |
render.poly_blur(opacity: number, strength: number, positions: vector[, ...])
Name | Type | Description |
---|---|---|
opacity | number | Opacity percentage in the range [0.0, 1.0] |
strength | number | Blur strength |
positions | vector | Screen positions |
... | | Comma-separated vectors to concatenate with positions |
render.poly_line(color: color, positions: vector[, ...])
Name | Type | Description |
---|---|---|
color | color | Color of the polyline |
positions | vector | Screen positions |
... | | Comma-separated vectors to concatenate with positions |
render.rect(position_a: vector, position_b: vector, color: color[, rounding: number, no_clamp: boolean])
Name | Type | Description |
---|---|---|
position_a | vector | Start position |
position_b | vector | End position |
color | color | Color of the rectangle |
rounding | number | Optional. Rounding of the rectangle in pixels |
no_clamp | boolean | Optional. If true , negative sizes will be allowed |
render.rect_outline(position_a: vector, position_b: vector, color: color[, thickness: number, rounding: number, no_clamp: boolean])
Name | Type | Description |
---|---|---|
position_a | vector | Start position |
position_b | vector | End position |
color | color | Color of the rectangle |
thickness | number | Optional. Thickness of the rectangle in pixels |
rounding | number | Optional. Rounding of the rectangle in pixels |
no_clamp | boolean | Optional. If true , position_a < position_b will be allowed |
render.gradient(position_a: vector, position_b: vector, top_left: color, top_right: color, bottom_left: color, bottom_right: color[, rounding: number])
Name | Type | Description |
---|---|---|
position_a | vector | Start position |
position_b | vector | End position |
top_left | color | Color of the top left rectangle position |
top_right | color | Color of the top right rectangle position |
bottom_left | color | Color of the bottom left rectangle position |
bottom_right | color | Color of the bottom right rectangle position |
rounding | number | Optional. Rounding of the gradient in pixels |
render.circle(position: vector, color: color, radius: number, start_deg: number, pct: number)
Name | Type | Description |
---|---|---|
position | type | Screen position |
color | color | Color of the circle |
radius | number | Radius of the circle in pixels |
start_deg | number | 0 is the right side, 90 is the bottom, 180 is the left, 270 is the top |
pct | number | Percentage in the range [0.0-1.0] determining how full the circle is |
render.circle_outline(position: vector, color: color, radius: number, start_deg: number, pct: number[, thickness: number])
Name | Type | Description |
---|---|---|
position | vector | Screen position |
color | color | Color of the circle |
radius | number | Radius of the circle in pixels |
start_deg | number | 0 is the right side, 90 is the bottom, 180 is the left, 270 is the top |
pct | number | Percentage in the range [0.0-1.0] determining how full the circle is |
thickness | number | Optional. Thickness of the outline in pixels |
render.circle_gradient(position: vector, color_outer: color, color_inner: color, radius: number, start_deg: number, pct: number)
Name | Type | Description |
---|---|---|
position | vector | Screen position |
color_outer | color | Outer color of the circle |
color_inner | color | Inner color of the circle |
radius | number | Radius of the circle in pixels |
start_deg | number | 0 is the right side, 90 is the bottom, 180 is the left, 270 is the top |
pct | number | Percentage in the range [0.0-1.0] determining how full the circle is |
render.circle_3d(position: vector, color: color, radius: number, start_deg: number, pct: number[, outline: boolean])
Name | Type | Description |
---|---|---|
position | vector | Screen position |
color | color | Color of the circle |
radius | number | Radius of the circle in pixels |
start_deg | number | 0 is the right side, 90 is the bottom, 180 is the left, 270 is the top |
pct | number | Percentage in the range [0.0-1.0] determining how full the circle is |
outline | boolean | Optional. Render the circle outline |
render.circle_3d_outline(position: vector, color: color, radius: number, start_deg: number, pct: number[, thickness: number])
Name | Type | Description |
---|---|---|
position | vector | Screen position |
color | color | Color of the circle |
radius | number | Radius of the circle in pixels |
start_deg | number | 0 is the right side, 90 is the bottom, 180 is the left, 270 is the top |
pct | number | Percentage in the range [0.0-1.0] determining how full the circle is |
thickness | number | Thickness of the outline in pixels |
render.circle_3d_gradient(position: vector, color_outer: color, color_inner: color, radius: number, start_deg: number, pct: number)
Name | Type | Description |
---|---|---|
position | vector | Screen position |
color_outer | color | Outer color of the circle |
color_inner | color | Inner color of the circle |
radius | number | Radius of the circle in pixels |
start_deg | number | 0 is the right side, 90 is the bottom, 180 is the left, 270 is the top |
pct | number | Percentage in the range [0.0-1.0] determining how full the circle is |
render.text(font: FontObject, position: vector, color: color, flags: string, text:any[, ...])
Name | Type | Description |
---|---|---|
font | FontObject | Font object or 1 for Default font,
2 for Small font, 3 for Console font, or 4 for Bold font |
position | vector | Screen position |
color | color | Color of the text |
flags | string | c for centered text, r for right-aligned text, s for DPI scaled text.nil can be specified for normal uncentered text. |
text | any | Text that will be drawn |
... | | Comma-separated vectors to concatenate with text |
Draws the specified text.
render.texture(texture: ImgObject, position: vector[, size: vector, color: color, mode: string, rounding: number])
Name | Type | Description |
---|---|---|
texture | ImgObject | Image object |
position | vector | Screen position |
size | vector | Optional. Size of the texture |
color | color | Optional. Color of the texture |
mode | string | Optional. f for fill, r for repeat |
rounding | number | Optional. Roundness of the texture |
render.push_rotation(degrees: number)
Name | Type | Description |
---|---|---|
degrees | number | Rotation degrees (0 - 360) |
Applies the rotation for all subsequent elements.
render.pop_rotation()
Discards an early set rotation.
render.push_clip_rect(pos_a: vector, pos_b: vector[, intersect: boolean])
Name | Type | Description |
---|---|---|
pos_a | vector | Screen position of point A |
pos_b | vector | Screen position of point B |
intersect | boolean | Optional. Allow intersections with other clip regions |
Applies the clip region to the given rectangle for all subsequent elements.
render.pop_clip_rect()
Discards an early set rectangle clipping region.
render.shadow(pos_a: vector, pos_b: vector, clr: color[, thickness: number, offset: number, rounding: number])
Name | Type | Description |
---|---|---|
pos_a | vector | Screen position of point A |
pos_b | vector | Screen position of point B |
clr | color | The color of the shadow |
thickness | number | The thickness of the shadow |
offset | number | Shadow offset |
rounding | number | The rounding of the shadow rectangle |
Draws a shadow rectangle.
Last modified 3mo ago