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esp

Example available!

Class names

Available ESP classes: enemy, team, self

Functions:

:new_text

esp.esp_class:new_text(name: string, preview: string, callback: function): ESPGroup
Name
Type
Description
name
string
ESP element picker text
preview
string
ESP preview text
callback
function
Function that will be called for each entity while drawing the ESP
Registers ESP text to the specified class. The callback function is called every frame. It is passed an entity pointer. Return a string in order to manage the output.

:new_bar

esp.esp_class:new_bar(name: string, callback: function): ESPGroup
Name
Type
Description
name
string
ESP element picker text
callback
function
Function that will be called for each entity while drawing the ESP
Registers an ESP bar to the specified class. The callback function is called every frame. Access the entity pointer using the arguments of the specified callback. Return a boolean followed by the number in the range [0.0, 1.0].

:new_item

esp.esp_class:new_item(name: string): ESPGroup
Name
Type
Description
name
string
ESP element picker text
Registers an ESP item that is neither text nor a bar.

🔗 struct ESPGroup

Name
Type
Description
get
function
Returns the value of the item.
set
function
Sets the value of the item.
name
function
Returns the name of the item. If the argument is present, the name is set to the new value.
create
function
Attaches a group to the current item.
Last modified 4mo ago