đŠâđģesp
Example available!
Class names
Available ESP classes: enemy
, team
, self
Functions:
:new_text
esp.esp_class:new_text(name: string, preview: string, callback: function):
ESPGroup
Name | Type | Description |
---|---|---|
name |
| ESP element picker text |
preview |
| ESP preview text |
callback |
| Function that will be called for each entity while drawing the ESP |
Registers ESP text to the specified class. The callback function is called every frame. It is passed an entity pointer. Return a string in order to manage the output.
:new_bar
esp.esp_class:new_bar(name: string, callback: function):
ESPGroup
Name | Type | Description |
---|---|---|
name |
| ESP element picker text |
callback |
| Function that will be called for each entity while drawing the ESP |
Registers an ESP bar to the specified class. The callback function is called every frame. Access the entity pointer using the arguments of the specified callback. Return a boolean followed by the number in the range [0.0, 1.0].
:new_item
esp.esp_class:new_item(name: string):
ESPGroup
Name | Type | Description |
---|---|---|
name |
| ESP element picker text |
Registers an ESP item that is neither text nor a bar.
đ struct ESPGroup
ESPGroup
Name | Type | Description |
---|---|---|
get |
| Returns the value of the item. |
set |
| Sets the value of the item. |
name |
| Returns the name of the item. If the argument is present, the name is set to the new value. |
create |
|
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