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globals

Variables:

curtime

globals.curtime : number
Server time in seconds.

realtime

globals.realtime : number
Local time in seconds.

frametime

globals.frametime : number
Duration of the last game frame in seconds.

framecount

globals.framecount : number
Amount of frames since the game started.

absoluteframetime

globals.absoluteframetime : number
Duration of the last game frame in seconds.

tickcount

globals.tickcount : number
Number of ticks elapsed on the server.

tickinterval

globals.tickinterval : number
Duration of a tick in seconds.

max_players

globals.max_players : number
Maximum number of players on the server.

is_connected

globals.is_connected : boolean
Returns true if the player is connected, but not necessarily active in game (could still be loading).

is_in_game

globals.is_in_game : boolean
Returns true if the player is currently connected to a game server.

choked_commands

globals.choked_commands : number
Number of choked commands.

commandack

globals.commandack : number
Current command number acknowledged by server.

commandack_prev

globals.commandack_prev : number
Sequence number of last outgoing command.

last_outgoing_command

globals.last_outgoing_command : number
Number of last command sequence number acknowledged by server.

server_tick

globals.server_tick : number
Last-received tick from the server.

client_tick

globals.client_tick : number
The client's own tick count.

delta_tick

globals.delta_tick : number
Last-valid received snapshot (server) tick.

clock_offset

globals.clock_offset : number
Difference between the server and client tick counts, used to predict the current server tick count.
Last modified 1yr ago