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assert(expression: any[, text: string, ...]): any
Name | Type | Description |
---|---|---|
expression | any | The expression to assert. |
text | text | The error message to throw when assertion fails. This is only type-checked if the assertion fails. |
... | any | Any arguments past the error message will be returned by a successful assert. |
If the result of the first argument is false or nil, an error is thrown with the second argument as the message.
error(text: any[, level: number])
Name | Type | Description |
---|---|---|
text | string | The error message to throw. |
level | number | The level to throw the error at. |
Throws a Lua error and breaks out of the current call stack.
getmetatable(object: any): any
Name | Type | Description |
---|---|---|
object | any | The value to return the metatable of. |
Returns the metatable of an object. This function obeys the metatable's __metatable field, and will return that field if the metatable has it set.
ipairs(tbl: table): function, table, number
Name | Type | Description |
---|---|---|
tbl | table | The table to iterate over. |
Returns an iterator function for a for loop, to return ordered key-value pairs from a table.
print(text: string[, ...])
Name | Type | Description |
---|---|---|
text | string | Text to print into the console. |
... | any | Optional arguments to concatenate with text . |
Prints the text to the console.
print_error(text: string[, ...])
Name | Type | Description |
---|---|---|
text | string | Text to print into the console. |
... | any | Optional arguments to concatenate with text . |
Prints an error to the console and plays a sound.
print_chat(text: string[, ...])
Name | Type | Description |
---|---|---|
text | string | Text to print into the in-game chat. |
... | any | Optional arguments to concatenate with text . |
Prints the text to the in-game chat.
print_raw(text: string[, ...])
Name | Type | Description |
---|---|---|
text | string | Text to print into the console. |
... | any | Optional arguments to concatenate with text . |
Prints the text that can be changed in color by prepending it with
"\a"
followed by the color in the hexadecimal "RRGGBB" format. For example, "\aFF0000Hi"
will print "Hi"
in red.print_dev(text: string[, ...])
Name | Type | Description |
---|---|---|
text | string | Text to print to into the upper-left console panel. |
... | any | Optional arguments to concatenate with text . |
Prints the text into the upper-left console panel.
tonumber(value: any[, base: number]):
number
Name | Type | Description |
---|---|---|
value | any | The value to convert. Can be a number or string. |
base | number | Optional. The base used in the string. Can be any integer between 2 and 36, inclusive. |
Returns the numeric representation of the value with the given base, or
nil
if the conversion failed.tostring(var: any):
string
Name | Type | Description |
---|---|---|
var | any | The object to be converted to a string. |
Returns the string representation of the value.
type(var: any):
string
Name | Type | Description |
---|---|---|
var | any | The object to get the type of. |
Returns the name of the object's type.
unpack(tbl: table, start_index: number, end_index: number):
...
Name | Type | Description |
---|---|---|
tbl | table | The table to generate the vararg from. |
start_index | number | Which index to start from. Optional. |
end_index | number | Which index to end at. Optional, even if you set start_index . |
xpcall(func: function, err_callback: function[, ...]):
boolean
, ...
Name | Type | Description |
---|---|---|
func | function | The function to call initially. |
err_callback | function | The function to be called if execution of the first fails. The error message is passed as a string. |
... | any | Arguments to pass to the initial function. |
Attempts to call the first function. If the execution succeeds, this returns
true
followed by the returns of the function. If execution fails, this returns false
and the second function is called with the error message.to_ticks(time: number):
number
Name | Type | Description |
---|---|---|
time | number | The seconds to convert to ticks. |
Converts time (seconds) to ticks.
to_time(ticks: number):
number
Name | Type | Description |
---|---|---|
ticks | number | The number of ticks to convert to time. |
Converts ticks to time (seconds).
ℹ️ This class system makes it easier to structure code in complex projects.
new_class():
metatable
Creates the new class.
Example1
Example2
local ctx = new_class()
:struct 'struct_one' {
variable1 = 'test',
some_function = function(self, arg1)
print(arg1)
print(string.format('Hello World (%s)', self.variable1))
end
}
ctx.struct_one:some_function('test')
You can also create multiple structs and access one from another.
local ctx = new_class()
:struct 'struct_one' {
variable = 1,
some_function = function(self)
print(string.format(
'variable from struct_two: %d',
self.struct_two.variable
))
end
}
:struct 'struct_two' {
variable = 2,
some_function = function(self)
print(string.format(
'variable from struct_one: %d',
self.struct_one.variable
))
end
}
ctx.struct_two:some_function()
ctx.struct_one:some_function()
print(ctx.struct_one.variable)
Last modified 3mo ago