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assert
assert(expression: any[, text: string, ...]): any
If the result of the first argument is false or nil, an error is thrown with the second argument as the message.
error
error(text: any[, level: number])
Throws a Lua error and breaks out of the current call stack.
getmetatable
getmetatable(object: any): any
Returns the metatable of an object. This function obeys the metatable's __metatable field, and will return that field if the metatable has it set.
ipairs
ipairs(tbl: table): function, table, number
Returns an iterator function for a for loop, to return ordered key-value pairs from a table.
print
print(text: string[, ...])
Prints the text to the console.
print_error
print_error(text: string[, ...])
Prints an error to the console and plays a sound.
print_chat
print_chat(text: string[, ...])
Prints the text to the in-game chat.
print_raw
print_raw(text: string[, ...])
Prints the text that can be changed in color by prepending it with "\a"
followed by the color in the hexadecimal "RRGGBB" format. For example, "\aFF0000Hi"
will print "Hi"
in red.
print_dev
print_dev(text: string[, ...])
Prints the text into the upper-left console panel.
tonumber
tonumber(value: any[, base: number]):
number
Returns the numeric representation of the value with the given base, or nil
if the conversion failed.
tostring
tostring(var: any):
string
Returns the string representation of the value.
type
type(var: any):
string
Returns the name of the object's type.
unpack
unpack(tbl: table, start_index: number, end_index: number):
...
xpcall
xpcall(func: function, err_callback: function[, ...]):
boolean
, ...
Attempts to call the first function. If the execution succeeds, this returns true
followed by the returns of the function. If execution fails, this returns false
and the second function is called with the error message.
to_ticks
to_ticks(time: number):
number
Converts time (seconds) to ticks.
to_time
to_time(ticks: number):
number
Converts ticks to time (seconds).
new_class
âšī¸ This class system makes it easier to structure code in complex projects.
new_class():
metatable
Creates the new class.
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