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cvar
cvar.mp_teammates_are_enemies:int(1)
cvar.clear:call()
cvar_object:call(...)
Name | Type | Description |
---|---|---|
... | | Arguments passed to the callback |
Executes a ConCommand or cvar callback, passing its arguments to it.
Get value
Set value
cvar_object:int():
number
cvar_object:int(value: number[, raw: boolean ])
Name | Type | Description |
---|---|---|
value | number | New int value |
raw | boolean | Optional. If true then the raw value will be set |
Gets or sets the ConVar int value.
Get value
Set value
cvar_object:float():
number
cvar_object:float(value: number[, raw: boolean ])
Name | Type | Description |
---|---|---|
value | number | New float value |
raw | boolean | Optional. If true then the raw value will be set |
Gets or sets the ConVar float value.
cvar_object:string([ value: any ]):
string
Name | Type | Description |
---|---|---|
value | any | New string value. If not specified then returns the string value of the ConVar |
Gets or sets the ConVar string value.
ConVar
Command
You can access the
cvar_object
, old_value
and new_value
by adding them to the function arguments.You can access the
cvar_object
and args
by adding them to the function arguments. Inside the callback, return false to prevent the command from being executed.cvar_object:set_callback(callback: function)
Name | Type | Description |
---|---|---|
callback | function | Lua function to call |
Registers the callback to the specified ConVar/Command. The registered function will be called every time the specified convar value is updated.
cvar_object:unset_callback(callback: function)
Name | Type | Description |
---|---|---|
callback | function | Lua function that was passed to the :set_callback function |
Unregisters the callback that was set via the
:set_callback
function from the specified ConVar/Command.Last modified 1yr ago