â¨materials
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Functions:
get
materials.get(path: string[, force_load: boolean]):
Material
Returns the material object in the specified path.
get_materials
materials.get_materials(partial_path: string[, force_load: boolean, callback: function]):
table
If the callback is nil, it returns the table of material objects along the specified path. Otherwise the callback will be called. Access the material object using the arguments of the specified callback.
create
materials.create(name: strings, key_values: string):
Material
Creates and returns a new material object
đ struct Material
Material
:get_name
material:get_name():
string
Returns the name of the material.
:get_texture_group_name()
material:get_texture_group_name():
string
Returns the texture group name of the material.
:var_flag
material:var_flag(flag: number[, value: boolean]):
boolean
Gets or sets the value of the material var flag.
:shader_param
material:shader_param(name: string[, value: any]):
any
Gets or sets the value of the material shader parameter.
:color_modulate
material:color_modulate([color: color])
Gets or sets the material color modulation value.
:alpha_modulate
material:alpha_modulate([alpha: number])
Gets or sets the material alpha modulation value.
:is_valid
material:is_valid():
boolean
Returns true
if the material is valid.
:reset
material:reset()
Resets the material properties to its original values along with discarding the override.
:override
material:override(mat: Material)
Overrides material properties to properties from another material without setting them.
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